Play to the goal circles
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2 teams against each other.
The whole court is used. A goal is made by placing
the ball in the opponents goal area.
The game starts at the center with
a jump ball (like basketball), and the team, who gets the ball starts the game
with a free throw. When taking a free throw the opponents must be at least 3
meters away from the ball carrier.
Now the ball must be played forward and
put into the opponents goal area.
If a team cannot pass the ball forward
it must, of course, be passed backwards; the rule against passive play does
not apply.
If the ball carrier is not attacked, s/he is allowed to get oriented
for as long time as s/he needs.
3 step rule and the rule against double dribble
applies.
However the following special rule applies:
The ball is
captured if the ball carrier is touched by an opponent, before the ball is passed
to another teammate.
This means that the ball carrier must find a free teammate
before an opponent can touch him/her.
The ball is also captured if the opponent
catches it or if the ball is passed over the side line.
When a ball is captured,
the game is restarted with a free throw.
If a team chooses to defend
standing at the goal circle, allow the following rule:.
If the attacking
team completes 10 passes a goal is scored.
This should bring the defending
team forward.
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Translator: Brian Nickel
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